Oct 29, 2006, 05:09 PM // 17:09
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#61
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Frost Gate Guardian
Join Date: Apr 2005
Guild: [JM]
Profession: Rt/R
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Maybe an eight-fold increase is too much. Even doubling or tripling would help tremendously.
To the poster above who is claiming that with more gold in the economy, the price of dyes and mats will naturally inflate: what you're forgetting is that the amount of dyes and mats coming into the economy will also increase at the same pace, because in this system, gold and mats and dyes come from the same source. Everyone would also have more money, for the same reason. So that's a non-issue - greens and golds would settle at a worth relative to the total amount of gold in the system, just as it is now. In other words, 1/10 really is the same as 10/100, when everyone's able to earn at the same rate.
Here's what will change: the average gamer's ability to buy fixed goods by way of money sinks. The cost of high-end armor and crafted weapons is not influenced at all by the amount of gold in the economy. Allowing the standard player to afford those items doesn't hurt the economy at all. Of course the wealthy players generally don't want you to have what they have, so they'll be against a change that allows standard players to farm effectively to catch up in the status market. Nothing new under the sun.
In any case, /signed
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Oct 29, 2006, 06:19 PM // 18:19
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#62
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Well.. actually, if the gold is X8 now (when have 8 players group), the relative worth to the total amount of gold would be 8/10 ? or is it 1/8... I need to go back to school.....
In all case, more gold will trigger a inflation (price of things go up). So instead of a 10k sword, it will now be 100k, just because you have 1,000k in your pocket (and so does everyone else). This would upset lots previous gold farmers, as their gold won't go as much. (and trigger a massive gold>ecto market early on) The question is, is the item 8X as well? This would make greens and dye (and 15k armors) eaiser to get, but as those are just luxury items, that would mean not everyone is going to buy them, or would just buy one set of them. This will simply cheapen their price.
So a possible end picture might be where everyone have 1,000k in their pocket, the materials, greens, and dyes will cost less than then their current ratio, anything new would cost lot lot more, Ecto or other valubale good would be the new require currency, almost all will have the FoW armor, and solo farmer would be gone, replace by solo-7afk teams.
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Oct 29, 2006, 06:54 PM // 18:54
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#63
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Paloma Song
Maybe an eight-fold increase is too much. Even doubling or tripling would help tremendously.
To the poster above who is claiming that with more gold in the economy, the price of dyes and mats will naturally inflate: what you're forgetting is that the amount of dyes and mats coming into the economy will also increase at the same pace, because in this system, gold and mats and dyes come from the same source. Everyone would also have more money, for the same reason. So that's a non-issue - greens and golds would settle at a worth relative to the total amount of gold in the system, just as it is now. In other words, 1/10 really is the same as 10/100, when everyone's able to earn at the same rate.
Here's what will change: the average gamer's ability to buy fixed goods by way of money sinks. The cost of high-end armor and crafted weapons is not influenced at all by the amount of gold in the economy. Allowing the standard player to afford those items doesn't hurt the economy at all. Of course the wealthy players generally don't want you to have what they have, so they'll be against a change that allows standard players to farm effectively to catch up in the status market. Nothing new under the sun.
In any case, /signed
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There is a small problem with you statement against mine.
The OP didnt suggest we increase item, weapon and material drops.
He ONLY suggested we increase gold drops.
So increasing the gold would have an effect on material and dye prices, because there wouldnt be an equilivant increase in drops aswell as gold.
You would have the same number of materials and dye and weapons and upgrades, but an increase in gold.
Hence an increase in cost on everything.
If how ever they did increase the drop rate of everything else, then yes you would be right.
But then the market would be flooded with materials and items and the prices might plumit and people would have access gold.
There would be no trading or market.
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Oct 29, 2006, 08:54 PM // 20:54
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#64
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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I was just trying to do some farming... or the lack of it... and it reminded me of this thead again....
Now that farmings been cap by the Mob AI change, it is harder for everyone to get gold. People's gold making ablity are now almost base-lined to the level of where they are in a group, as solo farming become not too feastible to do. This means people can earn less gold now. While on overall, this shouldn't be too troubling, but as OP said, the 15k armor seem a bit high of price now. Also it might creat an un-eveness between the old and the new players.
One change might be to drop the price of armor down.
But the change I would want to see more is with the item/mob drops. 1) make thier NPC sell price higher (2X or 3X), that way the drop will be the even out factor of the gold, and 2) Increase the change of double drop or tripple drop from mob when group with more people.
That said, it still might run into trouble with a solo+afk team build to maxiumize the farming rate. But there can be addional way to stop solo farmer, if needed.
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